Capcom Reveals Exciting Lineup for TGS 2025, Including Nintendo Switch 2 Titles

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#capcom #tgs #nintendo switch 2 #monster hunter stories #resident evil #phoenix wright

Capcom shares TGS 2025 lineup - Nintendo Everything

Introduction

The Tokyo Game Show, one of the most highly anticipated events in the gaming industry, is just a month away. With the increasing popularity of the Nintendo Switch, fans are eagerly waiting to see what new titles will be showcased at the event. And now, Capcom has revealed their lineup for the 2025 TGS, which includes some exciting news for Nintendo fans.

Key Details

Capcom's lineup for TGS 2025 is a diverse mix of highly anticipated titles, including the return of the beloved Monster Hunter Stories franchise. Fans of the series have been eagerly waiting for the next installment, and it's finally here. Along with that, the company will also be showcasing their latest releases, such as Resident Evil: Infinite Darkness and Phoenix Wright: Ace Attorney Chronicles. And for Nintendo fans, there will be a special treat as Capcom is revealing titles for the rumored Nintendo Switch 2.

Impact

With the inclusion of Nintendo Switch 2 titles, Capcom's lineup for TGS 2025 is sure to be a hit among fans. The company's partnership with Nintendo has been successful in the past, and fans are excited to see what new titles will be released for the upgraded console. The inclusion of Monster Hunter Stories 3 also indicates that the franchise is still going strong and fans can expect more from it in the future. This lineup is a

About the Organizations Mentioned

Capcom

Capcom Co., Ltd. is a renowned Japanese video game developer and publisher founded in 1983 in Osaka, evolving from its origins as a manufacturer and distributor of electronic game machines since 1979[1][5]. Initially, Capcom focused on arcade game development, leveraging its proprietary CP System hardware to create high-quality arcade titles, with early successes including "1942" (1984), "Commando" (1985), and "Ghosts’n Goblins" (1985)[1][4]. The company gained significant recognition with iconic franchises such as *Mega Man* (1987) and *Street Fighter* (notably *Street Fighter II* in 1991), the latter becoming a groundbreaking arcade and competitive gaming phenomenon that generated over $2 billion in arcade machine revenue[3]. Throughout the 1990s and 2000s, Capcom expanded into home console markets, successfully transitioning its popular arcade franchises and developing new ones. The horror franchise *Resident Evil* (debuted 1996) became a global sensation, with *Resident Evil 5* (2009) selling over 7 million copies and cementing Capcom's status in the home console arena[3]. Other key franchises include *Devil May Cry*, *Monster Hunter*, and *Ace Attorney*, each contributing to Capcom’s reputation for creative innovation, immersive gameplay, and character development[5]. Capcom operates worldwide with offices in the U.S., U.K., Europe, and Asia, maintaining a strong presence in both arcade and home gaming sectors[5]. The company is a charter member of the Entertainment Software Association and supports industry standards such as the ESRB rating system[5]. Its business model historically emphasized protecting its arcade games from piracy by developing proprietary hardware and software, which helped it dominate the arcade market during the 1980s and 90s[6]. Today, Capcom is recognized as a leader in the video game industry, known for its technological

Nintendo

Nintendo, founded in 1889 by Fusajiro Yamauchi in Kyoto, Japan, began as a manufacturer of handmade Hanafuda playing cards. Over the following decades, it became Japan's largest playing card company and expanded into various entertainment sectors under the leadership of Hiroshi Yamauchi from 1949, marking a pivotal shift toward electronic games and toys[1][2][3]. In the 1970s and 1980s, Nintendo transitioned into video game development with arcade hits like *Donkey Kong* (1981), designed by Shigeru Miyamoto, which introduced the iconic character Mario and established Nintendo's international presence[2][6]. The release of the Nintendo Entertainment System (NES) in 1985 was a critical milestone, revitalizing the video game industry after the 1983 crash and setting standards with innovative titles such as *Super Mario Bros.* and *The Legend of Zelda*[2][3]. Nintendo continued to innovate with handheld systems like the Game Boy (1989) and advanced consoles including Super Nintendo (1990), Nintendo 64, GameCube, Wii, and more recently, the Nintendo Switch family, which blends portable and home gaming[3][7]. The company’s portfolio features globally recognized franchises—Mario, Zelda, Pokémon, and Metroid—that have become cornerstones of interactive entertainment[7]. Today, Nintendo is a leading multinational video game developer and publisher, with subsidiaries worldwide including Nintendo of America and Nintendo Australia. It remains committed to creating "smiles" through unique gaming experiences that blend creativity, technology, and accessibility[6]. Nintendo has sold over 5 billion games and nearly 780 million hardware units globally, cementing its role as a dominant and influential player in the business and technology sectors[4]. Notable aspects of Nintendo include its pioneering spirit in both hardware innovation and software creativity, its cultural impact through iconic characters, and its adaptability from a traditional playing card company to a global entertainment powerhouse. Thi

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