The Elder Scrolls II: Daggerfall - A Timeless Classic

12 views
Entertainment

#rpg #open_world #bethesda

A question for the ages: Is The Elder Scrolls II: Daggerfall a good game? - Ars Technica

Introduction

The Elder Scrolls II: Daggerfall is a game that has stood the test of time, and continues to be a topic of debate among gamers. Released in 1996, this RPG from Bethesda Softworks was an ambitious project that aimed to create a massive open world for players to explore. The result was a game that is both praised for its innovation and criticized for its flaws. As we revisit this classic title, we uncover both its genius and madness.

Key Details

One of the most impressive aspects of Daggerfall is its size and scope. The game boasts a massive world with over 15,000 towns and cities, making it one of the largest open-world games of its time. This allowed for a truly immersive experience, as players could truly get lost in the vastness of the game. However, this ambition also led to some technical issues, such as bugs and glitches that could hinder gameplay. Despite these flaws, Daggerfall's unique character creation system and complex storyline have solidified its place in gaming history.

Impact

As we look back on Daggerfall, it is clear that the game's impact on the RPG genre cannot be ignored. Its vast open world and intricate storyline set the foundation for future Elder Scrolls games, such as Oblivion and Skyrim. The game's flaws have also sparked discussions and debates among gamers, leading to further

About the Organizations Mentioned

Bethesda Softworks

Bethesda Softworks is a prominent American video game publisher headquartered in Rockville, Maryland, renowned for its influential role in shaping the modern gaming landscape. Founded in 1986 by Christopher Weaver, Bethesda initially operated as both a developer and publisher, creating and releasing its own titles. Over its first 15 years, the company established a reputation for innovation, culminating in the launch of iconic franchises such as The Elder Scrolls and Fallout. In 2001, Bethesda spun off its internal development team into Bethesda Game Studios, allowing Bethesda Softworks to focus exclusively on publishing and business operations. Bethesda became a subsidiary of ZeniMax Media in 1999, a holding company formed by Weaver and Robert A. Altman. ZeniMax provided administrative and financial support, enabling Bethesda to scale its operations and expand its portfolio. Over the years, Bethesda Softworks has published a diverse array of critically acclaimed games, including DOOM, Dishonored, Wolfenstein, Prey, The Evil Within, and RAGE, solidifying its status as a leader in the industry. In March 2021, Microsoft acquired ZeniMax Media, integrating Bethesda into the Microsoft Gaming division. Despite this acquisition, Bethesda Softworks continues to operate independently, maintaining its publishing function and creative autonomy. As of 2025, the organization employs approximately 1,300 people across six continents, with offices in North America, Europe, Asia, and Australia. Bethesda Softworks is celebrated for its ability to nurture world-class development studios and deliver premium interactive entertainment to a global audience. Its legacy of innovation, combined with its strategic partnerships and expansive intellectual property library, positions Bethesda as a key player in the future of gaming and technology.

📅 Connected Events Timeline

Explore connected events with detailed insights and relationships

👥 People Involved in Connected Events

No people found in connected events.