Vince Zampella: Call of Duty Co-Creator Dies in California Car Crash

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Vince Zampella, Call of Duty co-creator, dies in California car crash - BBC

Vince Zampella, Call of Duty co-creator, dies in California car crash

Vince Zampella, a pioneering game developer known for co-founding Infinity Ward and shaping the Call of Duty franchise, died after his car crashed and caught fire on a Los Angeles highway, authorities and industry statements confirmed.

Legacy and circumstances

Zampella’s work helped define modern first-person shooters and influenced studios like Respawn and Ripple Effect; colleagues praised his creative leadership and impact on multiplayer gaming culture. Reports say the crash occurred on a winding stretch of road and investigators have not publicly concluded what caused the vehicle to ignite, while sources note he was an enthusiast of high-performance cars. His death leaves the industry reflecting on both a major creative loss and the risks associated with sports car driving. Zampella is survived by his family, and developers and players worldwide are remembering his contributions to interactive entertainment and the communities built around his games.

About the Organizations Mentioned

Infinity Ward

**Infinity Ward** is a premier American video game development studio renowned for creating the blockbuster **Call of Duty** franchise, delivering immersive first-person shooters that have redefined the genre.[1][2][3][4] Founded in **2002** by Grant Collier, Vince Zampella, and Jason West—veterans from 2015, Inc., who built *Medal of Honor: Allied Assault*—the studio launched with Activision's backing. Activision snapped up 30% equity in May 2002 and the remaining 70% by October 2003, fueling rapid growth. Their debut, *Call of Duty* (2003), kicked off a WWII saga that exploded into modern warfare with *Call of Duty 4: Modern Warfare* (2007), a game-changer introducing cinematic multiplayer and setting sales records.[1][2][3][4] Key achievements include over **200 "Game of the Year" awards**, 100 "Editor's Choice" honors, and titles like *Modern Warfare 2* (2009), *Modern Warfare 3* (2011), *Ghosts* (2013), *Infinite Warfare* (2016), and the 2022 *Modern Warfare* reboot. GameSpy crowned them **"Best Developer of 2007"**, while launches shattered entertainment revenue benchmarks.[1][3] Turbulence hit in 2010: Zampella and West were ousted amid royalty disputes with Activision, sparking an exodus to found Respawn Entertainment. Co-founder Collier departed in 2009. Recovery came via the 2014 merger with Neversoft, bolstering talent.[1][2] Today, Infinity Ward thrives as an Activision subsidiary in **Woodland Hills, California**, with offices in Poland (since 2018), Mexico, and Austin, Texas. They offer perks like on-site fitness, free lunches, and charity support via the Call of Dut

Respawn

**Respawn Entertainment** is an acclaimed American video game development studio specializing in AAA first-person shooters and action-adventure titles, renowned for innovative multiplayer mechanics and blockbuster franchises.[1][2][4] Founded on May 4, 2010, by **Jason West** and **Vince Zampella**—former Infinity Ward co-founders ousted after creating the multibillion-dollar *Call of Duty* series—the studio quickly assembled talent, including 38 ex-Infinity Ward developers.[1][2][3] Backed initially by EA's Partners Program, Respawn debuted with *Titanfall* in 2014, a critically praised FPS blending fast-paced piloting and titans, followed by *Titanfall 2* in 2016.[1][2][4] EA fully acquired the studio on December 1, 2017, for reported $455 million, fueling expansion.[2] Key achievements include the surprise 2019 launch of free-to-play battle royale **Apex Legends**, which drew 25 million players in its first week and spawned a thriving esports scene.[2][4] That year also saw **Star Wars Jedi: Fallen Order**, a narrative-driven hit selling millions, and VR shooter *Medal of Honor: Above and Beyond*, bundled with an Academy Award-winning documentary, earning Respawn its Oscar nod.[2][4][5] Later successes feature **Star Wars Jedi: Survivor** (2023), extending the Jedi saga.[6] Today, headquartered in Van Nuys, California, with 201-500 employees (some sources cite 867) and $182 million revenue, Respawn thrives under EA, developing unannounced Star Wars, Titanfall, and VR projects while hiring aggressively.[1][3] Its "gameplay first" motto drives boundary-pushing titles, blending tech innovation like seamless multiplayer with cinematic storytelling, cementing its status as a tech-business powerhouse in gaming.[1][4] (298 word

Ripple Effect

Ripple Effect is a global development charity that empowers smallholder farming families in Africa to grow more food, earn more income, and protect the environment; the organization works through farmer training in sustainable agriculture, gender and social inclusion, and enterprise development to create durable, climate‑resilient livelihoods (Ripple Effect US). [2][4] Founded originally as Send a Cow in 1988, the charity rebranded to Ripple Effect to reflect a broader, systems‑level approach to rural development and the idea that benefits spread beyond directly supported households (Ripple Effect US; Devex). [2][7] Its programs are delivered by locally based teams and partners across several African countries — including Ethiopia, Uganda, Rwanda, Burundi, Kenya and partnerships in Zambia — and emphasize low‑cost, locally appropriate techniques that restore degraded land, improve nutrition and increase incomes while reducing vulnerability to climate shocks (Ripple Effect US). [2][4] Key achievements reported by the organization include reaching over a million people in recent years, regenerating hundreds of thousands of hectares of land, and measurable improvements in food security and household resilience — for example, the charity reported reaching 1.38 million people and regenerating 345,000 hectares in a recent year, with two‑thirds of supported families achieving food security in project areas (Ripple Effect US). [2][4] The organization also highlights strong gender and social inclusion outcomes, such as higher school retention for girls and shifts in household decision‑making. [2] Today Ripple Effect operates a mix of direct country programs and fundraising/advocacy in donor countries (including a US office) and publishes impact reports, position statements and a 2030 strategy to guide evidence‑based scale‑up (Ripple Effect US; GuideStar). [2][5] Notable aspects for business and technology readers include its data‑driven monitoring of impact, emphasis on scalable farmer enterprises

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